At Lucerne’s Gletschergarten, among old maps, models and reliefs of the Swiss Alps, we’ll find an expo from Ueli Läuppi, a local cartographer that makes hand drawings and colorings of maps using a particular projection that highlights a thorough representation of the mountains. Moreover, Läuppi has moved his studio to the museum and on certain days… Continue reading Drawing the world by hand
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Sparklines and datawords
We have seen a lot of sparklines over the last few years. They’re one of the most used high-density charts out there and, if applied properly, they can be a killer feature of any dashboard or report. The sheer amount of information that can be condensed into sparklines makes them a viable resource to provide… Continue reading Sparklines and datawords
How to create a dashboard
Consider the dashboard of a car: in it, the driver can see the most important data: speed, RPM, mileage, etc. The dashboard displays decision-making information, in a graphical manner, in a single place. The information dashboards should comply with the same requirements: Although not necessarily copying the model of a car! This is a mistake.… Continue reading How to create a dashboard
4 Tools to organize your life
Very few people manage to establish a fundamentalist separation between their work spaces and their homes. Normally our work follows us home; our shores chase us to work and they both follow us outside. How many times – for instance– have we arrived at the office only to find that the file we worked on… Continue reading 4 Tools to organize your life
Stop punishing your users and learn some design fundamentals
One thing that never ceases to amaze me is how bad in-house enterprise applications look and behave: clashing color combinations, buttons that don’t respond to clicks, messy forms, elements that look like links but aren’t, inconsistent non-standard controls, no user feedback whatsoever, ugly reports, you know the drill. It’s even more incredible how the poor… Continue reading Stop punishing your users and learn some design fundamentals